How to use the app

Everything CubeKnowlage can do, step by step. Pick what interests you, or read from top to bottom.

Timer

Time your solves like in csTimer: scramble, inspection, averages and history. The timer opens right after you launch the app.

How it works

  1. Pick a cube from the “Category” list: the 12 Guildford Challenge events, Clock, 3BLD, the “White cross” and “Cross+1” drills and the Guildford mode.
  2. Scramble the cube following the scramble above the time. The “?” next to it explains the move notation.
  3. Hold the space bar, or touch the time and hold, until it turns green. Release to start.
  4. Stop with any key or a touch. The solve is saved automatically and you immediately get a new scramble.
  5. A mistake? Under the time there are “+2”, “DNF” and “Delete” for the last solve.

Good to know

  • You can turn on the 15 s inspection (with warnings at 8 s and 12 s) in Settings.
  • On the right you see the ao5, ao12 and ao100 averages, a chart of recent solves and the whole session. A new record goes into the event’s records by itself.
  • After a solve, “White cross” and “Cross+1” show the shortest possible solution, and “Show in 3D” plays it from the scramble.
  • In Guildford mode you time all the cubes in one attempt. You can set the order yourself: as in WCA, from the easiest, custom or random.
Open the timer

Reminder

Your own list of algorithms to learn, always at hand: a tab in the bottom bar, and on paper a cheat sheet or a PDF.

How it works

  1. Tap the flower next to a case: on its card in a set, next to a search result, or “Add to Reminder” on the case page. A second tap removes it from the list.
  2. You can add whole groups in a set list with the “All”, “Learning” and “Known” buttons, and an empty Reminder has ready-made sets to start with, e.g. 2-look OLL and PLL.
  3. “Add algorithm” has a search with thumbnails. You can add more cases without closing the window, pick single ones from a set, or add a whole set at once.
  4. Name your list (the title is editable), e.g. “Before the competition”.
  5. “Print or save as PDF” makes a cheat sheet on paper. On a phone you can take a screenshot.
  6. “Delete” on a card removes one case, and “Clear list” removes all of them.

Good to know

  • The cards show your main algorithm variant, including your own.
  • The printout has a light background and no navigation, so it looks good on paper.
Open the Reminder

Algorithm library

When you forget an algorithm, you’ll find it in seconds: on the events map, in the sets or with the search.

How it works

  1. Open the “Library” and choose an event. The road map shows where to start and what’s next.
  2. Go into a set, e.g. PLL, OLL, 2-look or F2L. Each case has a diagram and a main algorithm.
  3. Search with the magnifier in the header or the “/” key on a laptop: by name (T-perm), number (OLL 27) or nickname (Sune).
  4. Tap a case to see all the details.

Good to know

  • You can arrange a set “From the easiest” instead of by groups and filter the cases by status: “Don’t know”, “Learning”, “Known”.
  • The 3x3 has an F2L set with a description of intuitive F2L and 41 cases, and 2-look is enough to start instead of full OLL and PLL.
  • Pyraminx, Skewb, Megaminx, Square-1, FTO, 6x6 and 7x7 have a step-by-step method with 3D pictures.
Open the Library

The case page: variants, your own algorithm, scramble

On a case page you can do more than meets the eye: swap in your own algorithm, watch it in 3D and practise it.

How it works

  1. Read “How to recognize” and look at the diagram. Tap an algorithm variant to see it in 3D.
  2. The algorithm is split into chunks and triggers (e.g. sexy move) to make it easier to remember. A “(U)” at the start is a turn of the top layer before you begin.
  3. “Set as main” picks the variant that shows up in lists, training, flashcards and your Reminder.
  4. “Add your own algorithm” (3x3 and 2x2): type your moves and the app checks on a cube model that they solve this case. From then on it’s your pick.
  5. “Add to training” and “Add to Reminder” collect cases to practise and for the cheat sheet.
  6. At the bottom is a scramble that sets up this case on a solved cube. “New scramble” picks another one so you can practise recognizing it from different sides.

Good to know

  • A case’s status (“don’t know”, “learning”, “known”) is counted by Training only. You don’t set it by hand.
  • The arrows on the PLL diagram show which pieces swap.
See an example: T-perm

Training

Practise cases with a real cube and the timer. The app remembers what goes well and picks the weaker cases more often.

How it works

  1. Select cases: tiles with diagrams or the shortcuts “All”, “None”, “Learning”, “Easy”. You choose the event at the top.
  2. Choose “Session” (10, 20 or each case once) or “Endless” and tap “Start”.
  3. Scramble the cube following the scramble, hold, release and solve the case. Stopping the timer means “correct” with the time, and the next case comes up immediately.
  4. If you don’t remember the algorithm, “DNF: I don’t remember” appears after 3 seconds. You can undo a slip the other way within 5 s with the “Undo: that was wrong” button.
  5. The hint reveals the name, the diagram and the algorithm. At the end of the session you’ll see the score, the average time and “To review”.

Good to know

  • You get “known” when the last few grades (5 by default) are “correct”, without hints and with an average time below the threshold. You can change the threshold and the count in Settings.
  • A “known” case that you haven’t practised for 30 days gets a “due for a refresh” mark.
Open Training

Flashcards

Practise recognizing cases without a cube wherever you are: on the bus, on a break, in a queue.

How it works

  1. Open “More” and choose “Flashcards”. Then pick a deck: 3x3 PLL, OLL, 2-look, One-handed or 2x2 OLL.
  2. Look at the picture of a case and pick its name out of four. On a laptop the 1–4 keys help.
  3. The card flips and shows the name and the main algorithm (your own too). Space or “Next” moves on to the next one.
  4. At the end you’ll see the score and the most common mistakes. You can repeat only the wrong ones or take another 10 cards.

Good to know

  • Flashcards remember for you: a correct and quick answer (within 6 s) moves the card to a higher “box”, so it comes back less often, while a mistake sends it back to the first one.
  • “No arrows (harder)” hides the PLL arrows, which give away the answer.
  • Flashcards don’t change case statuses; only Training does.
Open flashcards

Daily tasks

A few minutes a day, a plan matched to your level: from your first solve to sub-20.

How it works

  1. On your first visit, answer a short survey: how you solve, what you want to learn and how much time you have per day. You’ll get a recommended path.
  2. Each path is a separate card: first a warm-up, then tasks in order, e.g. algorithms, cross, F2L or a method step.
  3. You can do the cards in any order, e.g. the second one first and then the first.
  4. When all cards are done, the day counts towards your streak. “One more round” gives you the same tasks again.
  5. You add the next path with “Learn something new” (up to 3 at once). You set the time, order and removal in Settings.

Good to know

  • One missed day per week doesn’t break the streak.
  • Tasks in “Daily” don’t change case statuses. Only Training does.
  • A red dot next to “Daily” reminds you that you have something to do.
Open daily tasks

Stats, records and badges

See how your learning is going, what you forget and what you’ve already achieved.

How it works

  1. “Stats” has your solves and success rate from 30 days, a day-by-day chart, a calendar, set progress and a table of records for all events.
  2. “What you forget” shows “known” cases that haven’t been practised for a long time, or those with recent mistakes. “Train these cases” adds them straight to training.
  3. Under “More” → “Badges” you’ll find badges for solves, records, learning and streaks, weekly challenges and hidden badges.
  4. On an event page in the Library you can enter a record by hand and see its chart. The timer adds new records by itself.

Good to know

  • Badges have no points or levels. Once earned it stays forever, even if a case drops out of “known”.
Open stats

First solve and the beginner method

Never solved a cube? I’ll take you from the first move to a fully solved cube.

How it works

  1. Open “More” → “First solve”. Full screen, one small step at a time, with an animation.
  2. The beginner method (a card in 3x3) has 8 layer-by-layer steps, and all the algorithms are on one page for a quick refresher.
  3. “Solve with me” walks you through your own scramble: you enter the scramble and the app shows the moves of each step.
  4. When you can solve it smoothly, move on to CFOP: cross, intuitive F2L, 2-look OLL and PLL.

Good to know

  • Progress in this walkthrough isn’t saved, so you can come back to it as often as you like.
Start the first solve

Your data: backup and moving to another device

No account and no login. Everything is in your browser, and you move it to another phone or laptop with a QR code.

How it works

  1. Open Settings → “Your data”. You’ll see what is stored and when you last made a backup.
  2. Export: “Save a backup to a file”, or a QR code and “Copy link” / “Copy code”. “Without timer and training history” makes a smaller code.
  3. On the other device scan the QR with the camera, or open Import and paste the code or link. You can also load a backup file.
  4. The app shows what will be loaded and replaces the data only after you confirm.

Good to know

  • Scanning a QR on iPhone opens the browser, not the app from your home screen. Then copy the code and paste it into the app.
  • A browser on iPhone may delete a site’s data after a week without a visit, so add the app to your home screen and save backups.
  • Results and progress don’t go to a server, and the code in the link comes after the # sign, which the browser doesn’t send.
  • A bug or an idea? “Rate the app” in the “More” menu sends the author only what you type yourself.
Open “Your data”