F2L 29

Edge in the slot, corner on top

F2L 29 is a F2L case on the 3x3 (Edge in the slot, corner on top, medium). Algorithm: R U R' U F' U' F. Below are 2 variants with a 3D animation and a scramble to practise.

My Reminder
My status:don’t know
How the status is counted

Training counts the status. A case added to training gets “learning”, and “known” after 5× “correct” in a row with the timer and without hints, when the average time is within the category threshold (Settings). 2× “wrong” in the last 3 attempts or much slower times drop it back to “learning”. Daily tasks don’t change the status.

How to recognize

The edge is in the slot in the middle layer and its corner is on top.

Algorithms

Tap a variant to see it in 3D.

  1. Main variant

Scramble

From a solved cube: yellow on top, green in front.

Generating a scramble…